After finally getting my hands on a Windows development computer, I’ve gone through all the code from my Pong clone made in Silverlight and made sure that is release worthy (fixing errors from the switch from SL2-b2 — I had somehow lost the original SL2-release code; and making sure there was no bad language, etc. ), and have put it up on my server.
The code can be found at: Silverlight Pong source. Consider it released to the public domain.
I can’t guarantee the code is great (in fact, there was a bunch of things I thought could have been done better while browsing it today), so if you have some feedback on it, feel free to comment here.
A couple months back I finally got around to purchasing some web hosting, and while I’m yet to build a nice, full site, I figured I’d show off a little project I made in Silverlight/C#.
I present: Pong in Silverlight
Update: I have now updated the game to work with the recently released Silverlight 2.
Sex and the semicolon at the Boston Globe.
Nevertheless, the semicolon has been suffering. Paul Collins, in a recent Slate article, cited a study showing “a stunning drop in semicolon usage between the 18th and 19th centuries, from 68.1 semicolons per thousand words to just 17.7.”
You’d think a victory like that would satisfy the anti-semicolon crowd. But no, they keep worrying that those girly, prissy, hermaphroditic punctuation marks will somehow infect their sturdy prose. [...]
I am unashamedly a fan of the poor, under-utilised semicolon — mostly just because I think it looks cool.
[via Arts & Letters Daily]
Gustavo Duartes expresses why he’s Lucky to be a Programmer:
Few things are better than spending time in a creative haze, consumed by ideas, watching your work come to life, going to bed eager to wake up quickly and go try things out. I am not suggesting that excessive hours are needed or even advisable; a sane schedule is a must except for occasional binges. The point is that programming is an intense creative pleasure, a perfect mixture of puzzles, writing, and craftsmanship.
Jonathan Rauch at The Atlantic writes about the Chevrolet Volt, a new electric car from General Motors
With the Chevy Volt, General Motors—battered, struggling for profitability, fed up with being eclipsed by Toyota and the Prius—is out to reinvent the automobile, and itself.
Exploring the Duality between Product and Organizational Architectures: A Test of the Mirroring Hypothesis: a rather dryly-titled (aren’t they all, though?) paper taking a look at Conway’s Law, and empirically testing it on similar open source and proprietary software development efforts.
And finally, straight from 1898, Claude C. Hopkins’s book Scientific Advertising was recently brought to my attention. I’m yet to fully read it, but seems like a very thorough write-up of the foundations of advertising, and being written in 1898, can at times paint quite a picture of life back in that time. [Another PDF version here.]